LEGO Universe

lu_logo
For over 5 years, I was Lead Animator for LEGO’s popular kid’s MMOG, LEGO Universe. In the first few years, I established a motion style for the game and provided general art pipelines and assistance in FX, modelling, shaders, and textures. I soon grew proficient in LUA, our scripting language, and began creating design prototypes to help find new ways to make kids excited about the game. Before the closure of LU, I was a Lead Artist and a trusted design resource.

All animation was rigged and animated by me, including those 200,000 bricks in the first video.