Auto Assault

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Auto Assault was in development for 4 and a half years. In that time, I was the only animator, creating hundreds of characters and creatures. I implemented a facial animation system, ragdoll simulation, helped shape the FX editor, and created an export pipeline for art assets. I helped in other areas when I could, but I was mostly dedicated to making the incredibly enormous world come to life. I handled all animation on these, and modeled the bear and part of the female model.